Claynote makes music listen to you!
We consider game music to be art, and we'll do anything to get the best out of it.
Our expertise is adaptive music; making a soundtrack malleable to meaningful in-game parameters.
Besides composing adaptive music as well as designing adaptive music systems, we also create 'regular' linear music and sound effects for your games, art installations and other types of media.
Claynote is run by Rik Nieuwdorp; composer, sound designer, adaptive music guru and one half of game studio Gebauhaus.
Sharing ideas, collaborating and communicating openly are very much part of Claynote's nature, so please don't be afraid to approach us if you have questions about (adaptive) music, game audio, sound effects or how Claynote can help you improve your games. We don't do internships however, so please don't contact us about that.
Claynote was founded late 2008 and is currently located in the Dutch Game Garden in Utrecht, right in the middle of the Netherlands.